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FRIENDLY GHOST NOTES

 

 

Advancement:

 

  1. Floating Sheet
  2. Cheerfulgeist
  3. Playwraith
  4. Free Spirit
  5. Gleeful Ghoul
  6. Nifty Necrolyte
  7. Ecstatic Ectoplasm
  8. Happy-Go-Lucky Haunter
  9. Healthy Spectre
  10. Grateful Dead
  11. Bright Wight
  12. Sunny Apparition
  13. Little Boo
  14. Big Boo
  15. Friendly Ghost

 

 

Normal Skills:

 

GHOSTLY GAMBIT

Type:  Combat

MP Cost:  <charlevel>

 

For an MP cost equal to the user's level, the user may attack as normal, but using an average of all their buffed stats to determine if they hit and how much damage they do, rather than just their Muscle.

 

Source:   Class-specific skill of the Friendly Ghost

Price:   N/A

Class:   Friendly Ghost

Level:   N/A

Effect:   Damage and chance to hit are calculated as normal, but calculated from ((Muscle + Mysticality + Moxie) / 3) instead of Muscle.

 

When used:

With great spirit, you invade <his> personal space for n damage.

 

With great spirit, you throw some exploding playing cards at <him> for n damage, mon ami.

 

With great spirit, you try to make friends with <him> accidentally dealing n damage.

 

With great spirit, you wail about how nobody likes you, causing n damage to <its> ears.

 

Fail message (normal):

With great spirit, you fail to affect your opponent at all.  So sad.

 

Fail message (Naughty Sorceress):

You try to make friends with the Naughty Sorceress, but she just snobs you.  That hurts, man.

 

You try and invade her personal space, but it turns out that you’re only bothering a magical illusion of her, and she’s standing behind you.

 

You throw some exploding spectral playing cards at her, but those stupid paisley things deflect the cards.  Those things sure are annoying, mon ami.

 

You start complaining about how you don’t have any friends, but since the Naughty Sorceress is kind of a Goth, there’s no way this is going to work on her.  And it doesn’t.

 

---

 

CHORES OF OBLIVION

Type:   Noncombat

MP Cost:   1

 

Your mother always told you that if you did your part around the house, it’d make you feel healthier, wealthier and wiser.  You figure this probably applies even to the Undead.

 

Source:   Starting skill

Price:   N/A

Class:   Friendly Ghost

Level:   0

Effect:   Ready to Play (+1 to all stats) (5 adventures)

When Used:

You quickly get things neat and tidy around your campsite.  Now you’re ready and rearing to go!

 

Effect Description:

You’ve spent all morning doing your chores.  Now go have some fun!

 

 

Buff Notes:

 

All buffs require a Bag of Marbles, Marble Blaster, or Trans-Galactic Marble Blaster to use.  This grants 5, 10 or 15 adventures respectively.  You will use whichever of these is currently equipped, or if none is equipped, the most powerful one in your inventory.

 

All buffs are described in-game as “Games” rather than “Buffs”.

 

No more than three games may be played at one time without an item equipped that says specifically otherwise.

 

 

SKILL-USE MESSAGES

Successfully casting buff:

You grab your <bag of marbles> and run off to play a game of <game> with <player>.

 

Received buff:

<Character> has started a game of <game> with you!  Whee!

 

If equipped with correct Familiar Equipment, additional message:

It looks like so much fun, <familiarname> joins in.

 

Attempt to cast buff without <bag of marbles> in inventory:

Aw, shucks, you just don’t feel like playing games without your lucky marbles.  It just wouldn’t be the same.

 

Attempt to cast more than three buffs on self:

You’re already playing more than enough games at the same time.  Maybe you should get your Ritalin prescription refilled.

 

Attempt to cast more than three buffs on another player:

That player is already playing more than enough games at the same time.  Try making a new friend.

 

 

Buff skills:

 

TUG OF WAR

Type:   Buff

MP Cost:   3

 

Playing this game will make you (or someone else) feel very strong.

 

Source:   Om N’vr the Trainer

Price:   200 Meat

Class:   Friendly Ghost

Level:   1

Effect:   Tug of War (+10% Muscle)

 

Effect Description:

All this tugging has pumped up your muscles.  You feel really strong!

 

---

 

CAT’S CRADLE

Type:   Buff

MP Cost:   4

 

Playing this game will make you (or someone else) feel really clever and magical.

 

Source:   Om N’vr the Trainer

Price:   800 Meat

Class:   Friendly Ghost

Level:   2

Effect:   Cat’s Cradle (+10% Mysticality)

 

Effect Description:

The patterns of the string have set your mind in motion.  You feel much smarter and more mystical.

 

---

 

BLIND MAN’S BLUFF

Type:   Buff

MP Cost:   5

 

Playing this game will help you (or someone else) move smoothly around the battlefield.  Aaawyeh.

 

Source:   Om N’vr the Trainer

Price:   1,800 Meat

Class:   Friendly Ghost

Level:   3

Effect:   Blind Man’s Bluff (+10% Moxie)

 

Effect Description:
You’re moving around silently, stealthily, smoothly, and oh-so-sneakily.  You moxious fiend, you.

 

---

 

TAG

Type:   Buff

MP Cost:   6

 

Playing this game will make you (or someone else) run around very, very fast.

 

Source:   Om N’vr the Trainer

Price:   3,200 Meat

Class:   Friendly Ghost

Level:   4

Effect:   Tag (+20% Initiative, +20% Chance to Run Away)

 

Effect Description:

You’re running really fast!  Go, catch that monster!  Now run away!  Fast!

 

---

 

DOCTOR

Type:   Buff

MP Cost:   7

 

Playing this game makes you (or someone else) want to learn more about how your body works, and how you can do things to make yourself feel good.

 

…what?

 

Source:   Om N’vr the Trainer

Price:   5,000 Meat

Class:   Friendly Ghost

Level:   5

Effect:   Doctor  (heals 3-7 HP and 3-7 MP at the end of combat)

 

Effect Description:

You’re “Playing Doctor”? And you just keep feeling better and better?

 

…I’ll be over here.

 

End of combat:

 

You play Doctor for a while, and you feel really good.  Dude, mad shady.

 

---

 

COPS ‘N ROBBERS

Type:   Buff

MP Cost:   8

 

Playing this game will make you (or someone else) want to be especially brutal to those around you.

 

Source:   Om N’vr the Trainer

Price:   6,000 Meat

Class:   Friendly Ghost

Level:   6

Effect:   Cops ‘N Robbers (+10 melee, ranged and spell damage)

 

Effect Description:

You feel the need to perpetrate some violence on some Cops.  Or some Robbers.  Or anyone, really.

 

---

 

WALK THE DOG

Type:   Buff

MP Cost:   12

 

Playing this game will make you (or someone else) really pay attention to what your familiar is doing.

 

Source:   Om N’vr the Trainer

Price:   7,000 Meat

Class:   Friendly Ghost

Level:   7

Effect:   Walk The Dog (+1-2 to Familiar experience after combat)

 

Effect Description:  

You’re having so much fun playing with your familiar, he’s learning new tricks extra-fast.

 

---

 

HIDE-AND-SEEK

Type:   Buff

MP Cost:   13

 

Playing this game will make you (or someone else) want to search everywhere for things that might be interesting.

 

Source:   Om N’vr the Trainer

Price:   8,000 Meat

Class:   Friendly Ghost

Level:   8

Effect:   Hide-and-Seek (+10% Item and Meat drops in combat)

 

Effect Description:

You’re searching everywhere for extra things that might be hiding from you.

 

---

 

EXPLORERS

Type:   Buff

MP Cost:   15

 

Playing this game will make you (or someone else) brave enough to battle through the elements on your adventures.

 

Source:   Om N’vr the Trainer

Price:   9,000 Meat

Class:   Friendly Ghost

Level:   9

Effect:   Explorers (Slight resistance to all elements)

 

Effect Description:

You’re so willing to explore the Kingdom, you’ll brave any and all of the elements to do it!

 

---

 

HOPSCOTCH

Type:   Buff

MP Cost:   15

 

Playing this game will make you (or someone else) out of breath, making you breathe extra-hard and getting the most from inhalants.

 

Source:   Om N’vr the Trainer

Price:   10,000 Meat

Class:   Friendly Ghost

Level:   10

Effect:   Hopscotch (+25% Effect to all Spleen items)

 

Effect Description:

You’re breathing hard.  If you inhale something now, it’ll really get into your system.

 

---

 

RED LIGHT, GREEN LIGHT

Type:   Buff

MP Cost:   20

 

Playing this game will make sure that you (or someone else) don’t let anyone sneak up close to you.

 

Source:   Om N’vr the Trainer

Price:   11,000 Meat

Class:   Friendly Ghost

Level:   11

Effect:   Red Light, Green Light (-5% Combat Likelihood)

 

Effect Description:

You’re on the lookout for anyone that might approach you, just in case.

 

---

 

BRITISH BULLDOGS

Type:   Buff

MP Cost:   20

 

Playing this game will make you (or someone else) want to chase down any monsters in sight.

 

Source:   Om N’vr the Trainer

Price:   12,000 Meat

Class:   Friendly Ghost

Level:   12

Effect:   British Bulldogs (+5% Combat Likelihood)

 

Effect Description:

You’re chomping at the bit, looking for someone to chase after and attack.  Like a bulldog.

 

---

 

STORYTIME

Type:   Buff

MP Cost:   30

 

Playing this game will make you (or someone else) extra-attentive so that you learn more from everything you do.

 

Source:   Om N’vr the Trainer

Price:   13,000 Meat

Class:   Friendly Ghost

Level:   13

Effect:   Storytime (+1 to all Substats after combat)

 

Effect Description:

You’re paying close attention to everything around you, and gaining that much more from everything you do because of it.

 

---

 

KING OF THE MOUNTAIN

Type:   Buff

MP Cost:   40

 

Playing this game will make you (or someone else) feel superior to everyone around you.

 

Source:   Om N’vr the Trainer

Price:   14,000 Meat

Class:   Friendly Ghost

Level:   14

Effect:   King Of The Mountain (-2 to Monster Level per level of player)

 

Effect Description:

You’re on top of the world!  Which means that in contrast, everyone else looks like ants beneath you.  Stupid ants.

 

---

 

IMAGINATION!

Type:   Buff

MP Cost:   60

 

Playing this game will make you (or someone else) use your imagination to inflict mystical damage in combat.

 

Source:   Om N’vr the Trainer

Price:   15,000

Class:   Friendly Ghost

Level:   15

Effect:   Imagination! (+6 Damage in all elements)

 

Effect Description:

You’re imagining all kinds of things!  Most of which seem to involve bending nature to your own destructive nature.  Maybe you should get some help.

 

---

 

GHOSTLY MEMORIES

Type:   Buff

MP Cost:   20

 

This game lets you (or someone else) pretend you’re on the Astral Plane, floating around and acting like a malevolent Spirit of the Damned.  What fun!

 

The effect of this skill is functionally identical to Spookyform.

 

Source:   Complete the Spookyraven Manor Quest

Price:   N/A

Class:   Friendly Ghost

Level:   N/A

Effect:   Unfriendly Ghost (Spookyform)

 

Effect Description:

You’re floating around looking like a spectre from Hey Deze.  Frankly, it’s scaring everyone.

 

 

Class-specific items:

 

PROPELLOR BEANIE

This brightly colored cap shows your ghostly/youthful energy.  And it has a propellor on top, to make you look like a twerp.

 

Type:   Hat
Power:   10
Selling Price:   1 Meat

 

---

 

BAG OF MARBLES

This is a tiny sack of marbles, all of them small. There are peewees, game'ns, duckies, and shooters, but nothing bigger. None of them look very special- mostly cat's eyes and steelies, with the occasional flawed purie mixed in.
Yeah, I did some research on marbles after the wand thing.

(Meatsmithing Component)
Type:   Ranged weapon (2-handed sack)
Power:   10
Selling Price:   1 Meat

 

---

 

TINY ROCK DRILL

This is a small, battery-powered drill used for putting little holes in stone.  The battery – not to mention the assault – it takes to make this go has taken its toll, and you probably won’t get more than one use out of this before it stops working altogether.

 

(Meatsmithing component)

Type:   Combat item

Selling Price:   20 meat

 

(in-game plural: Tiny Rock Drills)

 

When used:

You run up to your opponent and start drilling a hole in their <bung>.  The drill breaks, but not before 3-5 damage leaks out of the hole.  Along with various fluids.  Ew.

 

---

 

EMPTY STONE CANNON

This is a big rock with a tiny hole in it.  From the hole comes… nothing.  It’s not loaded.  But if it were, it could fire things.  Small things.  But imagine if, like, an endless stream of tiny, angry snapping turtles was pouring out.  That would be one of the weirdest things you’ve ever seen, man.

 

(Meatsmithing component)

Selling Price:   100 meat

 

---

 

MARBLE BLASTER

This is a hefty rock designed to fire marbles at supersonic speeds.  Amuse your friends!  Harm your enemies!  Terrorize your cat!  Get thrown out of the house for terrorizing the cat!

 

Y’know what?  Stick with harming your enemies.

 

(Meatsmithing component)

Type:   Ranged weapon (2-handed cannon)

Power:   50

Required in all stats:   8

Selling price:   150 meat

 

Enchantment:   +3 to all stats

 

(Bonus for Friendly Ghosts only)

 

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VALVE PORTALS

These are a pair of portals, one orange, one blue. Anything you put in one comes out the other, at the same speed it entered. If you arranged them right, you could probably make things speed up.

 

(Meatsmithing component)

Cannot be traded

Cannot be discarded

Quest Item

 

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TRANS-GALACTIC MARBLE BLASTER

This marble cannon fires through multiple realities, and hurts like being shot with a slice of lemon wrapped in a golden marble. Or something like that.

Unfortunately, simply owning one means you are now banned from all official Marble: The Gaiparing tournaments - Standard, Legacy AND Vintage.

 

Type:   Ranged weapon (2-handed cannon)

Power:   90

Required in all stats:   12

Cannot be traded

Cannot be discarded

Quest item

 

Intrinsic effect:   Otherwordly hiccups (+3 max spleen) ((spleenpoints*2) = % chance of intangibility)

 

Effect description:

All the air in your spleen is giving you the hiccups.  I’m sure it’s nothing.

 

Combat message:

Just as your opponent attacks you, you hiccup and become intangible for a brief instant.  (halves physical damage)

 

Enchantment:   +5 to all stats

 

(Bonus for Friendly Ghost only)

 

---

 

STAINLESS STEEL SADDLE

This is a saddle made from Stainless Steel that your familiar can wear.  You won’t be able to ride it, but it’ll look adorable, and your familiar will hate your for it with the passion of ten thousand suns.

 

Type:   Familiar equipment

Cannot be traded

Cannot be discarded

 

Enchantment:   +5 to familiar weight, +5 pounds of Barrrnacle, familiar deals bonus 10-15 damage 40% of the time in combat

 

Start of combat:

Your opponent comes up to admire <familiarname>'s saddle. <Familiarname>, not being fond of the saddle, responds by kicking your opponent in the face-analogue.  <He> looks a bit dazed.

 

Regular combat message:

All of a sudden, <familiarname> gets sick of the heavy saddle and starts bucking around, trying to shake it loose. The saddle stays put, but <familiar> runs into your opponent several times in the process, dealing n damage.

 

Note:  Your familiar must weigh at least 10 pounds to equip this item

 

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PLEXIGLASS PINWHEEL

This is a small, shiny, wind-driven toy.  If you give this to your familiar, it’s sure to be more playful than ever!

 

Type:   Familiar equipment

Cannot be traded

Cannot be discarded

 

Enchantment:   +6 to familiar weight, +5 pounds of Levitating Potato, allows 4 Friendly Ghost Games to be played instead of 3,

 

Combat message:

Your opponent gets so caught up in the whirring of the trippy pinwheel that it forgets to attack. Don't you fall into that trap, mind.

 

Note:  Your familiar must weigh at least 15 pounds to equip this item

 

---

 

BRIMSTONE BOW

This is a beautiful bow, carved out of hot, hard brimstone fresh from Hey Deze.  Your familiar will feel pretty as can be wearing this, and probably won’t pass out from the extra weight.  Probably.  It’ll never leave its friends behind, but the downside is that it won’t want to dance as much.

 

Type:   Familiar equipment

Cannot be traded

Cannot be discarded

 

Enchantment:   +7 to familiar weight, allows 4 Friendly Ghost Games to be played instead of 3, -10% bonus item drops

 

Note:  Your familiar must weigh at least 10 pounds to equip this item

 

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CHINTZY KICKBALL EARRING

This is a multicoloured glass gem, shaped like a ball, and turned into an earring.  So basically it’s like any cheap earring, but because it’s got a theme it’ll cost a fortune at any souvenir shop you go to.  Don’t you hate it when shopkeepers do that?

 

Type:   Accessory

Selling price:   200 meat

 

Enchantment:   +6 to all stats

(Bonus for Friendly Ghosts only)

 

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ANCIENT SQUEAKY BANANA TOY

This is a little plastic toy shaped like a banana. It's so old that the plastic is discoloured and cracking, and it wheezes more than it squeaks.

 

Type:   Combat usable

Cannot be traded

Cannot be discarded

Quest item

 

When used (Skeletal Monkey):

You wave the toy banana at the Skeletal Monkey.  It lets out an ear-rending screech of joy and grabs the banana from you.  Then its spirit abruptly leaves its bones in a wailing mass of ectoplasm.  Brings back some memories, doesn’t it?  Hey, that gives you an idea for a new game!

 

You win the fight!

 

You learn a new skill:  Ghostly Memories

 

When used (other opponent):

You whip out your banana and squeeze it. Your opponent looks kind of horrified at the innuendo, but is otherwise totally unaffected.

 

 

Miscellaneous:

 

Level 30 trophy:   Baron of Buddies

 

Unlocking:  Read Guru Hayaoi Onizuka's Spiritual Transcendence