FRIENDLY GHOST NOTES
Advancement:
Normal Skills:
GHOSTLY GAMBIT
Type: Combat
MP Cost: <charlevel>
For an MP cost
equal to the user's level, the user may attack as normal, but using an average
of all their buffed stats to determine if they hit and how much damage they do,
rather than just their Muscle.
Source: Class-specific skill of the Friendly Ghost
Price: N/A
Class: Friendly Ghost
Level: N/A
Effect: Damage and chance to hit are calculated as
normal, but calculated from ((Muscle + Mysticality +
Moxie) / 3) instead of Muscle.
When used:
With great spirit, you invade <his> personal space for n damage.
With great spirit, you throw some exploding playing cards at
<him> for n damage, mon ami.
With great spirit, you try to make friends with <him>
accidentally dealing n damage.
With great spirit, you wail about how nobody likes you, causing n damage to <its> ears.
Fail message (normal):
With great spirit, you fail to affect your opponent at all. So sad.
Fail message (Naughty Sorceress):
You try to make
friends with the Naughty Sorceress, but she just snobs you. That hurts, man.
You try and
invade her personal space, but it turns out that you’re only bothering a
magical illusion of her, and she’s standing behind you.
You throw some
exploding spectral playing cards at her, but those stupid paisley things
deflect the cards. Those things sure are
annoying, mon ami.
You start
complaining about how you don’t have any friends, but since the Naughty
Sorceress is kind of a Goth, there’s no way this is going to work on her. And it doesn’t.
---
CHORES OF OBLIVION
Type: Noncombat
MP Cost: 1
Your mother
always told you that if you did your part around the house, it’d make you feel
healthier, wealthier and wiser. You
figure this probably applies even to the Undead.
Source: Starting skill
Price: N/A
Class: Friendly Ghost
Level: 0
Effect: Ready to Play (+1 to all stats) (5
adventures)
When Used:
You quickly get
things neat and tidy around your campsite.
Now you’re ready and rearing to go!
Effect Description:
You’ve spent all
morning doing your chores. Now go have
some fun!
Buff Notes:
All buffs require a Bag of
Marbles, Marble Blaster, or Trans-Galactic Marble Blaster to use. This grants 5, 10 or 15 adventures
respectively. You will use whichever of
these is currently equipped, or if none is equipped, the most powerful one in
your inventory.
All buffs are described
in-game as “Games” rather than “Buffs”.
No more than three games may
be played at one time without an item equipped that says specifically otherwise.
SKILL-USE MESSAGES
Successfully casting buff:
You grab your <bag of
marbles> and run off to play a game of <game> with <player>.
Received buff:
<Character> has started
a game of <game> with you! Whee!
If equipped with correct Familiar Equipment, additional
message:
It looks like so much fun,
<familiarname> joins in.
Attempt to cast buff without <bag of marbles> in
inventory:
Aw, shucks, you just don’t
feel like playing games without your lucky marbles. It just wouldn’t be the same.
Attempt to cast more than three buffs on self:
You’re already playing more
than enough games at the same time.
Maybe you should get your Ritalin prescription refilled.
Attempt to cast more than three buffs on another
player:
That player is already
playing more than enough games at the same time. Try making a new friend.
Buff skills:
TUG OF WAR
Type: Buff
MP Cost: 3
Playing this game
will make you (or someone else) feel very strong.
Source:
Price: 200 Meat
Class: Friendly Ghost
Level: 1
Effect: Tug of War (+10% Muscle)
Effect Description:
All this tugging
has pumped up your muscles. You feel
really strong!
---
CAT’S CRADLE
Type: Buff
MP Cost: 4
Playing this game
will make you (or someone else) feel really clever and magical.
Source:
Price: 800 Meat
Class: Friendly Ghost
Level: 2
Effect: Cat’s Cradle (+10% Mysticality)
Effect Description:
The patterns of
the string have set your mind in motion.
You feel much smarter and more mystical.
---
BLIND MAN’S BLUFF
Type: Buff
MP Cost: 5
Playing this game
will help you (or someone else) move smoothly around the battlefield. Aaawyeh.
Source:
Price: 1,800 Meat
Class: Friendly Ghost
Level: 3
Effect: Blind Man’s Bluff (+10% Moxie)
Effect Description:
You’re moving around silently, stealthily, smoothly, and oh-so-sneakily. You moxious
fiend, you.
---
TAG
Type: Buff
MP Cost: 6
Playing this game
will make you (or someone else) run around very, very fast.
Source:
Price: 3,200 Meat
Class: Friendly Ghost
Level: 4
Effect: Tag (+20% Initiative, +20% Chance to Run
Away)
Effect Description:
You’re running
really fast! Go, catch that
monster! Now run away! Fast!
---
DOCTOR
Type: Buff
MP Cost: 7
Playing this game
makes you (or someone else) want to learn more about how your body works, and
how you can do things to make yourself feel good.
…what?
Source:
Price: 5,000 Meat
Class: Friendly Ghost
Level: 5
Effect: Doctor (heals 3-7 HP and 3-7 MP at the end of
combat)
Effect Description:
You’re “Playing Doctor”? And
you just keep feeling better and better?
…I’ll be over here.
End of combat:
You play Doctor for a while,
and you feel really good. Dude, mad
shady.
---
COPS ‘N ROBBERS
Type: Buff
MP Cost: 8
Playing this game will make
you (or someone else) want to be especially brutal to those around you.
Source:
Price: 6,000 Meat
Class: Friendly Ghost
Level: 6
Effect: Cops ‘N Robbers (+10 melee, ranged and spell
damage)
Effect Description:
You feel the need
to perpetrate some violence on some Cops.
Or some Robbers. Or anyone, really.
---
WALK THE DOG
Type: Buff
MP Cost: 12
Playing this game
will make you (or someone else) really pay attention to what your familiar is
doing.
Source:
Price: 7,000 Meat
Class: Friendly Ghost
Level: 7
Effect: Walk The Dog (+1-2
to Familiar experience after combat)
Effect Description:
You’re having so much
fun playing with your familiar, he’s learning new
tricks extra-fast.
---
HIDE-AND-SEEK
Type: Buff
MP Cost: 13
Playing this game
will make you (or someone else) want to search everywhere for things that might
be interesting.
Source:
Price: 8,000 Meat
Class: Friendly Ghost
Level: 8
Effect: Hide-and-Seek (+10% Item and Meat drops in
combat)
Effect Description:
You’re searching
everywhere for extra things that might be hiding from you.
---
EXPLORERS
Type: Buff
MP Cost: 15
Playing this game
will make you (or someone else) brave enough to battle through the elements on
your adventures.
Source:
Price: 9,000 Meat
Class: Friendly Ghost
Level: 9
Effect: Explorers (Slight resistance to all elements)
Effect Description:
You’re so willing
to explore the Kingdom, you’ll brave any and all of the elements to do it!
---
HOPSCOTCH
Type: Buff
MP Cost: 15
Playing this game
will make you (or someone else) out of breath, making you breathe extra-hard
and getting the most from inhalants.
Source:
Price: 10,000 Meat
Class: Friendly Ghost
Level: 10
Effect: Hopscotch (+25% Effect to all Spleen items)
Effect Description:
You’re breathing
hard. If you inhale something now, it’ll
really get into your system.
---
RED LIGHT, GREEN LIGHT
Type: Buff
MP Cost: 20
Playing this game
will make sure that you (or someone else) don’t let anyone sneak up close to
you.
Source:
Price: 11,000 Meat
Class: Friendly Ghost
Level: 11
Effect: Red Light, Green Light (-5% Combat
Likelihood)
Effect Description:
You’re on the
lookout for anyone that might approach you, just in case.
---
BRITISH BULLDOGS
Type: Buff
MP Cost: 20
Playing this game
will make you (or someone else) want to chase down any monsters in sight.
Source:
Price: 12,000 Meat
Class: Friendly Ghost
Level: 12
Effect: British Bulldogs (+5% Combat Likelihood)
Effect Description:
You’re chomping
at the bit, looking for someone to chase after and attack. Like a bulldog.
---
STORYTIME
Type: Buff
MP Cost: 30
Playing this game
will make you (or someone else) extra-attentive so that you learn more from
everything you do.
Source:
Price: 13,000 Meat
Class: Friendly Ghost
Level: 13
Effect: Storytime (+1 to
all Substats after combat)
Effect Description:
You’re paying
close attention to everything around you, and gaining that much more from everything
you do because of it.
---
KING OF THE MOUNTAIN
Type: Buff
MP Cost: 40
Playing this game
will make you (or someone else) feel superior to everyone around you.
Source:
Price: 14,000 Meat
Class: Friendly Ghost
Level: 14
Effect: King Of The
Mountain (-2 to Monster Level per level of player)
Effect Description:
You’re on top of
the world! Which means
that in contrast, everyone else looks like ants beneath you. Stupid ants.
---
IMAGINATION!
Type: Buff
MP Cost: 60
Playing this game
will make you (or someone else) use your imagination to inflict mystical damage
in combat.
Source:
Price: 15,000
Class: Friendly Ghost
Level: 15
Effect: Imagination! (+6 Damage in all elements)
Effect Description:
You’re imagining
all kinds of things! Most of which seem
to involve bending nature to your own destructive nature. Maybe you should get some help.
---
GHOSTLY MEMORIES
Type: Buff
MP Cost: 20
This game lets
you (or someone else) pretend you’re on the Astral Plane, floating around and
acting like a malevolent Spirit of the Damned.
What fun!
The effect of
this skill is functionally identical to Spookyform.
Source: Complete the Spookyraven
Manor Quest
Price: N/A
Class: Friendly Ghost
Level: N/A
Effect: Unfriendly Ghost (Spookyform)
Effect Description:
You’re floating
around looking like a spectre from Hey Deze. Frankly, it’s
scaring everyone.
Class-specific items:
PROPELLOR BEANIE
This brightly colored cap
shows your ghostly/youthful energy. And
it has a propellor on top, to make you look like a
twerp.
Type: Hat
Power: 10
Selling Price: 1 Meat
---
BAG OF MARBLES
This is a tiny sack of
marbles, all of them small. There are peewees, game'ns,
duckies, and shooters, but nothing bigger. None of
them look very special- mostly cat's eyes and steelies,
with the occasional flawed purie mixed in.
Yeah, I did some research on marbles after the wand thing.
(Meatsmithing
Component)
Type: Ranged weapon (2-handed sack)
Power: 10
Selling Price: 1 Meat
---
TINY ROCK DRILL
This is a small,
battery-powered drill used for putting little holes in stone. The battery – not to mention the assault – it
takes to make this go has taken its toll, and you probably won’t get more than
one use out of this before it stops working altogether.
(Meatsmithing
component)
Type: Combat item
Selling Price: 20 meat
(in-game
plural: Tiny Rock Drills)
When used:
You run up to your opponent
and start drilling a hole in their <bung>. The drill breaks, but not before 3-5 damage
leaks out of the hole. Along with various fluids.
Ew.
---
EMPTY STONE CANNON
This is a big rock with a
tiny hole in it. From the hole comes…
nothing. It’s not loaded. But if it were, it could fire things. Small things. But imagine if, like, an endless stream of
tiny, angry snapping turtles was pouring out.
That would be one of the weirdest things you’ve ever seen, man.
(Meatsmithing
component)
Selling Price: 100 meat
---
MARBLE BLASTER
This is a hefty rock designed
to fire marbles at supersonic speeds. Amuse
your friends! Harm your enemies! Terrorize your cat! Get thrown out of the house for terrorizing
the cat!
Y’know what? Stick
with harming your enemies.
(Meatsmithing
component)
Type: Ranged weapon (2-handed cannon)
Power: 50
Required in all stats: 8
Selling price: 150 meat
Enchantment: +3 to all stats
(Bonus for Friendly Ghosts
only)
---
VALVE PORTALS
These are a pair of portals,
one orange, one blue. Anything you put in one comes
out the other, at the same speed it entered. If you arranged them right, you
could probably make things speed up.
(Meatsmithing
component)
Cannot be traded
Cannot be discarded
Quest Item
---
TRANS-GALACTIC MARBLE BLASTER
This marble cannon fires
through multiple realities, and hurts like being shot with a slice of lemon
wrapped in a golden marble. Or something like that.
Unfortunately, simply owning
one means you are now banned from all official Marble: The Gaiparing
tournaments - Standard, Legacy AND Vintage.
Type: Ranged weapon (2-handed cannon)
Power: 90
Required in all stats: 12
Cannot be traded
Cannot be discarded
Quest item
Intrinsic effect: Otherwordly
hiccups (+3 max spleen) ((spleenpoints*2) = % chance
of intangibility)
Effect description:
All the air in your spleen is
giving you the hiccups. I’m sure it’s
nothing.
Combat message:
Just as your opponent attacks
you, you hiccup and become intangible for a brief instant. (halves physical
damage)
Enchantment: +5 to all stats
(Bonus for Friendly Ghost
only)
---
STAINLESS STEEL SADDLE
This is a saddle made from
Stainless Steel that your familiar can wear.
You won’t be able to ride it, but it’ll look adorable, and your familiar
will hate your for it with the passion of ten thousand suns.
Type: Familiar equipment
Cannot be traded
Cannot be discarded
Enchantment: +5 to familiar weight, +5 pounds of Barrrnacle, familiar deals bonus 10-15 damage 40% of the
time in combat
Start of combat:
Your opponent
comes up to admire <familiarname>'s saddle.
<Familiarname>, not being fond of the saddle,
responds by kicking your opponent in the face-analogue. <He> looks a bit dazed.
Regular combat message:
All of a sudden,
<familiarname> gets sick of the heavy saddle
and starts bucking around, trying to shake it loose. The saddle stays put, but
<familiar> runs into your opponent several times in the process, dealing n damage.
Note: Your familiar must weigh at least 10 pounds
to equip this item
---
PLEXIGLASS PINWHEEL
This is a small, shiny,
wind-driven toy. If you give this to
your familiar, it’s sure to be more playful than ever!
Type: Familiar equipment
Cannot be traded
Cannot be discarded
Enchantment: +6 to familiar weight, +5 pounds of
Levitating Potato, allows 4 Friendly Ghost Games to be played instead of 3,
Combat message:
Your opponent
gets so caught up in the whirring of the trippy pinwheel that it forgets to
attack. Don't you fall into that trap, mind.
Note: Your familiar must weigh at least 15 pounds
to equip this item
---
BRIMSTONE BOW
This is a beautiful bow,
carved out of hot, hard brimstone fresh from Hey Deze. Your familiar will feel pretty as can be
wearing this, and probably won’t pass out from the extra weight. Probably. It’ll never leave its friends behind, but the
downside is that it won’t want to dance as much.
Type: Familiar equipment
Cannot be traded
Cannot be discarded
Enchantment: +7 to familiar weight, allows 4 Friendly
Ghost Games to be played instead of 3, -10% bonus item drops
Note: Your familiar must weigh at least 10 pounds
to equip this item
---
CHINTZY KICKBALL EARRING
This is a multicoloured
glass gem, shaped like a ball, and turned into an earring. So basically it’s like any cheap earring, but
because it’s got a theme it’ll cost a fortune at any souvenir shop you go
to. Don’t you hate it when shopkeepers
do that?
Type: Accessory
Selling price: 200 meat
Enchantment: +6 to all stats
(Bonus for Friendly Ghosts
only)
----
ANCIENT SQUEAKY BANANA TOY
This is a little
plastic toy shaped like a banana. It's so old that the plastic is discoloured and cracking, and it
wheezes more than it squeaks.
Type: Combat usable
Cannot be traded
Cannot be discarded
Quest item
When used (Skeletal Monkey):
You wave the toy banana at
the Skeletal Monkey. It lets out an
ear-rending screech of joy and grabs the banana from you. Then its spirit abruptly leaves its bones in
a wailing mass of ectoplasm. Brings back
some memories, doesn’t it? Hey, that
gives you an idea for a new game!
You win the fight!
You learn a new skill: Ghostly Memories
When used (other opponent):
You whip out your
banana and squeeze it. Your opponent looks kind of horrified at the innuendo,
but is otherwise totally unaffected.
Miscellaneous:
Level 30 trophy: Baron of Buddies
Unlocking: Read Guru Hayaoi Onizuka's
Spiritual Transcendence