Drunken Master



Decription

Drunken Masters wander the world aimlessly, viewing events through either a hangover or a drunken stupor. They value booze over Muscle, drinks over Mysticality, and cocktails over Moxie.

Skills

Most Drunken Master skills are learned at The Monastery of Con Su'Mer, in the Big Mountains. The skills from levels 1-4 cost 200, 800, 1800, and 3200 Meat respectively to learn, while all higher level skills cost 1,000 per level. All Drunken Masters begin with the free skills Beerobics and Elbow. Completing the Spookyraven Manor Quest grants you the Rotgut Demons skill.

Level Skill Description Effect Type MP cost
0 Beerobics With this skill you can stretch at your campsite, greeting the dawn and getting ready for a big day of drinking and fighting. Beerobicized
(+1 to all stats)
(5 adventures)
Non-Combat 1
0 Elbow Anyone can fight with their fists, feet, forheads or fingers. You know how to use your Elbow so well it deserves the capital 'E.' Deals shirt-based additional damage in combat Combat 1
1 Great Stagger of the Tiger After attacking you use your whole body as a weapon, crashing into your opponent to startle and damage them. And there’s even a chance it’ll be deliberate. Adds bonus melee damage. Combat 3
2 Focused Chianti Through meditation, you will be infused with the spirit of a strong, bold, sharp red wine. You’ll do better in combat, and go excellently with rich foods. Nice Chianti
(+10 damage, +25 DA)
(10 adventures)
Non-Combat 5
3 Sleep of the Ancients This skill allows you to control your state of awareness at all times. You can turn 'passed out drunk' into 'a quick restorative nap.' Nifty! Heals 15-25 HP Combat/Healing 7
4 Pratfall of the Iron Crane This skill allows you to pre-empt any retaliatory strike by covering your opponent with your whole body, damaging them at the same time. And it’s in no way as if you fell over like a jerk and landed on them. Seriously. Stuns and adds bonus damage on successful hit. Combat 7
5 Face of Granite This skill makes your face as hard as stone. So hard that glass will shatter against it as though against the sides of the mountain. Not that you’d be dumb enough to actually do that, right? Right? Allows you to extract piles of broken shards from booze three times per day. Non-Combat 10
6 Wine Flow You have learned the secret of making your enemies feel like floor is moving, when it should be you stumbling. Comparatively, you seem pretty smooth. Flowing Like Wine
(+10% enemy fumble chance)
(10 adventures)
Noncombat 11
7 Karaoke of the Wounded Cat This spell allows you to warble classic songs in such painfully out-of-tune forms that your opponents’ ears will never be free of pain again. Deals (Mysticality/2)+1-10 damage per hit (caps at 50) Combat 10
8 Nose of the Boozehound You’re always on the lookout for your next drink. This skill hones not only your ability to find them, but to fill your pockets with loose change in order to pay your tab. +10% meat drops
+10% booze drops
Passive NA
9 Rainbow Yawn of the Dragon This skill allows you to summon all your strength from within, and vent it onto your opponent by way of your bile duct. Also, eeeugh. Delevels and deals physical/ sleaze/ stench damage on successful hit Combat 15
10 Eye of the Stormwater When all around you is chaos, you’re calm, serene and unconcerned. The fact that you’ve temporarily forgotten who and where you are may have something to do with that. Eye of the Stormwater
(5x Critical Hit Chance, never fumble)
(10 adventures)
Noncombat 18
11 Death of 1,000 Cups With this spell, you can focus your mental powers and inflict upon your enemy the agony of one thousand hangovers. Harsh, man. Harsh. (Mysticality + 15-20 damage),
(-20 monster level)
Combat 50
12 Fists of the Soused Hurricane You just keep hitting and hitting and hitting. You don't even know where your fists are going, but it seems to works. Deals (Muscle) Damage, moxie-hit-chance of stunning for 2 rounds Combat 50
13 Impetuous Illumination This skill will have you picking more fights with monsters. Remember, enlightenment comes from beating things up. Impetuously Illuminated
(Increases likelihood of combat adventures)
(10 adventures)
Non-Combat 12
14 Yin vs. Yang You’re used to seeing your opponents in double. With this skill, you can temporarily take control of the double and make them aid you in combat. Headache-inducing, but useful! Mirrors enemy attacks back onto it for five rounds Combat 80
15 Obsidian Features This skill enhances the rock-like strength of your face. You can break even more glass against it, and it’ll hurt even less. You freak. Lets you use 'Face of Granite' four times per day instead of three, with less penalty Passive N/A
Spookyraven Manor Quest Skill
N/A Rotgut Demons This skill allows you to summon the bad spirits of various bad spirits, who will make a spirited attempt to torment your opponent, leaving him/her in very, very bad spirits. Oppontent take 8-12 spooky damage per round of combat Combat 10

Levels

Drunken Master Level Titles
Level Title Stat Average
1 Alcohol Apprentice N/A
2 Beer Brawler 4
3 Wine Boxer 7
4 Brew Brother 12
5 Angelico Friar 18
6 Port Anchorite 25
7 Tequila Tonsurate 35
8 Pérignon Dom 46
9 Moonshinobi 60
10 Liquor Ninja 74
11 Absinthe Acolyte 91
12 Sloshed Sensei 109
13 Black-Label Belt 130
14 Drunken Monk 151
15 Drunken Master 175

Class Gear

Notes

Classes

Seal Clubber
 
Turtle Tamer
 
Sauceror
 
Pastamancer
 
Disco Bandit
 
Accordion Thief
 
Drunken Master
 
Cheese Champion
 
Friendly Ghost
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