This skill allows you to summon some curds that have gone bad. As in, really, fundamentally bad. They'll do a whole whock* of damage, and heal you to boot!
Deals 12-20 damage Spooky Damage and heals the same amount of HP.
When Used:
You conjure up a whock of curds and cast them at your opponent. They do a whock of Spooky damage and heal you a whock of HP. Whock whock whock.
(X damage)
Though the range against non-elemental monsters is 12-20, spooky-resistant monsters will take 1 damage, and spooky-vulnerable monsters will take double damage.
The HP gained is equal to the damage dealt after elemental resistance and bonus damage is taken into account.
Only bonus damage explicitly to spooky spells effects this spell.
Elemental spellbooks and elemental form do not effect this spell.